Post-Apocalyptic Game Script
This script was written for a class assignment, then expanded into its current form.
It follows a few characters in a post-apocalyptic setting, taking heavy inspiration from The Last of Us (Naughty Dog), Roadside Picnic (Arkady Strugatsky and Boris Strugatsky) and Silent Hill (Konami).
Characters
MILLER: One of the protagonists. Male, mid 40s. Ex-military. Short hair with a scruffy beard.
CALLIE: Miller’s sister. Late 30s. Dark brown hair and glasses.
JAMIE: Miller’s wife. Mid 40s, blonde hair.
BABYGIRL: Miller’s daughter. 7, dirty blonde hair.
ASHLEY: The other protagonist. Female, mid 20s. Recently graduated from college. Black hair.
DINA: Ashley’s fiancé. Mid 20s, red hair.
THE PREPPER: A survivor they can encounter during one of the exploration sections. A veteran who fought in Vietnam.
THE OUTSIDER: A humanoid in a cloak with a mask. Doesn’t talk but can be seen throughout the game watching the player. It isn’t obvious they’re watching the player and only people who are incredibly perceptive will see them. We intentionally don’t know anything about them so players can form various theories.
Backstory
During the Cold War, the government converted some missile silos and bunkers into research facilities to work on supersoldiers, in a project called LAMBDA. This was extremely top-secret, so when the fog started spreading and monsters broke out, they quarantined the city, killing anyone who tried to get out. Eventually, they decided to start knocking out the people in town to experiment the effects of the fog on their bodies.
Factions/People
The Military: Primary armed force quarantining the city. Protected The Scientists until the fog and monsters escaped, upon which they started killing scientists who tried to escape.
The Scientists: Scientists who were working on the LAMBDA project. Most were killed by escaped monsters or were shot by the military.
The Crazed: Most common type of monster formed from people who suffered from the psychological and physical effects of the fog. Hostile on sight. Known to mutter to themselves and write cryptic messages on walls.
The Unforgiven: A strange cult that was formed and grew after the fog. Essentially act as bandits, but are known to create shrines and shout strange messages. They are the primary human enemies encountered, and are hostile on sight.
Bandits: Individuals and small groups who don’t belong to any other faction but are often hostile.
Monsters: Monsters formed as a result of LAMBDA. They take several forms and are hostile to everyone.
Misc. World Info
The fog causes foliage (like plants and vines) to grow unnaturally fast, so within a few days it has already started to overtake the town. Some areas of fog are especially dense and cause psychological damage to those who don’t wear a gas mask (turning them into The Crazed). It also seems that dense areas affect the structures there.
Anomalies: Strange physics-based phenomena that appeared when the fog rolled in. They appear most often around the research bases. Often deadly if not navigated around carefully.
Exploration sections are large open areas that are free for players to explore. They are mostly optional, but provide opportunities to get better equipment and understand more about the world.
World Timeline
During the Cold War:
- Military converts some missile silos and bunkers into research facilities for a neurochemical (the fog) and supersoldiers (who end up being the monsters). This is worked on in secret.
- Miller, Callie and Jamie are born and grow up. Miller joins the military and marries Jamie.
1980:
- Ashley and Dina are born.
1998:
- Babygirl is born.
- Ashley and Dina meet each other during their first year in college.
2000:
- Ashley introduces Dina to her family. Ashley’s parents disown her.
2002:
- The Unforgiven is formed in the town. It is incredibly small and doesn’t have many members.
Late 2003:
- Ashley and Dina get engaged. Since gay marriage isn’t legal at this point, they move to the town to live together. They chose this town because they heard there was a pastor who would officiate gay weddings in secret.
May 7, 2004:
- Something goes wrong across all of the labs. The fog is released into the town and monsters leave the facilities. The military is quick to respond by quarantining the town. Anyone attempting to leave is shot.
- Miller and his family attempt to escape, but Miller’s family is killed. Miller buries his family.
- Ashley is separated from her fiancé.
- The Unforgiven is still small but believes this to be the end-times, so they immediately become hostile to outsiders.
- The Prepper starts setting traps.
May 10, 2004:
- Miller and Ashley meet, escape the gas station and set up camp in the barber shop.
May 10-26th:
- Many survivors become Crazed.
- Some survivors who aren’t Crazed join the Unforgiven.
- The military starts kidnapping those exposed to the fog to run experiments on them.
- Miller and Ashley grow closer as they survive.
- The fog starts making foliage grow quicker. It has started spreading and is approaching buildings.
May 26, 2004:
- Miller and Ashley are exploring the town, encountering enemies, anomalies, etc.
- Miller is tackled by a bandit, who Ashley kills.
- Miller and Ashley decide to stick to the forest as it seems safer than staying in the town.
May 26-June 18:
- More people become Crazed.
- Many survivors have been captured by the military.
- Dina is captured.
- The Unforgiven have become more powerful. A lot of people joined them after the fog rolled in.
- Foliage has grown much more. Most buildings now have vines growing up them.
June 18, 2004:
- Miller and Ashley explore the forest.
- They come across the graves of Miller’s family.
- They are ambushed by a sniper and group of bandits.
- Players discover the housing for the research station nearby.
- Players discover the missile silo and discover where the primary research facility is. Miller is outraged and leaves in a hurry.
- Players control Ashley as she follows Miller to the main research facility.
- Miller kills the researchers right before Ashley arrives.
June 18-27:
- There is a high number of Crazed.
- The Unforgiven are as powerful as they get.
- More monsters roam the town, it is more dangerous than ever.
- The foliage has started slowing down but still covers a lot of the town.
June 27, 2004:
- Miller and Ashley explore the town a bit. Miller is quieter than usual.
- They explore a bowling alley which was converted into a base for Unforgiven. Ashley is shot in the arm.
- Miller kills the Unforgiven and applies a tourniquet to Ashley’s arm.
- They decide to set up camp in an abandoned home to give Ashley medical care and rest for the night.
- Miller shares with Ashley his regrets about killing the researchers.
- Ashley shares that she hit Dina before they got separated.
- The Military discovers them in the house. There is a shootout before Miller and Ashley are backed into a corner and knocked out.
June 28, 2004:
- Miller and Ashley wake up in the Military compound, discovering what the Military has been doing.
- We discover Dina is going to be killed.
- They break out and escape.
- They rescue Dina and are chased through the forest by the Military.
- They escape the Military and find a cabin to camp out in.
- Dina wakes up.
Script
Prologue
The camera is outside MILLER’s house. He lives in a modest home in a suburban neighborhood. We see a thick fog start creeping toward the house.
We cut to a shot inside the house where MILLER, CALLIE (MILLER’s sister), JAMIE (MILLER’s wife), and BABYGIRL are. It’s clear they finished dinner earlier, dirty dishes are in the background. They’re now relaxing in the living room. BABYGIRL is asleep next to MILLER. MILLER, CALLIE and JAMIE are having a conversation quietly to avoid waking her. The TV is on the news, talking about the fog.
WEATHERMAN (Muffled):
We’re looking at highs of 78 throughout the weekend, with a chance of rain on Monday, so make sure to take an umbrella. On Tuesday…
CALLIE (simultaneously, clearly):
No, that was last week. Yeah, it was really nice! He took me out to that steakhouse on 3rd street. We had our food and some wine then went home and watched a movie and cuddled. I mean, yeah it’s not the most extravagant anniversary but it was nice…
The TV’s audio cuts out. Through the glass doors, we see the fog creeping closer to the house until there is almost no visibility outside.
JAMIE:
No, I totally get what you mean! Sometimes those nights are really sweet. For our anniversary, Miller…
The emergency alert sound blares. BABYGIRL shoots awake. The TV screen goes black and white text appears, reading what the narration says.
TV:
This is a warning from your local government. Do not go out in the fog.
MILLER:
The fuck?
TV:
Barricade yourselves indoors with a means of self-defense. Do not leave your homes, even if you hear others in distress. Repeat. Do not go out-
Through the sliding glass doors, we see a monster SLAM into the door, leaving some blood on the glass. Its flesh is pale and rotting. Where its torso should be is another set of legs facing towards the sky. BABYGIRL is startled awake and screams. Everyone shoots up from where they were sitting and starts backing away from the glass doors.
CALLIE:
What the fuck is that?!
MILLER:
Get behind me!
The monster SLAMS into the door again, cracking it.
MILLER:
Callie, grab your keys!
Miller looks to the stairs and quickly darts up them. Everyone else keeps backing up to the front door. We hear MILLER rummaging around upstairs. He rushes back downstairs holding a handgun. JAMIE picks up BABYGIRL. CALLIE opens the front door as the monster SLAMS into the glass door a final time, crashing through it. MILLER rushes out of the house first to make sure it’s safe. He’s clearly ex-military. Everyone is too scared to speak.
MILLER:
Callie! Start your car!
MILLER helps JAMIE and BABYGIRL into the backseat. He looks back to the front door, aiming his gun. The car starts and he gets in the passenger seat. Now, the camera is in the player’s control. The camera is behind MILLER’s head and they can look around as CALLIE drives.
If players are incredibly perceptive, they can see THE OUTSIDER through a window they drive past.
They start speeding through the neighborhood, dodging another monster. As they pass a neighbor’s house, someone stumbles through the front door, immediately followed by a monster who starts attacking them.
JAMIE:
What’s going on!? That thing wasn’t human, was it?
CALLIE:
No idea. If it was, it isn’t anymore.
They keep driving, they pass a house on fire. They’re out of the residential areas and are now driving through the forest.
CALLIE:
Is everyone alright?
JAMIE and MILLER:
Fine.
Jamie is holding BABYGIRL, trying to get her to calm down. She’s hyperventilating. MILLER turns back to help calm her down as well. They’re talking to her quietly. The car quickly SWERVES around a monster, jostling everyone inside. MILLER looks back forward as CALLIE looks to the backseat to check on everyone. Through the fog, we see a roadblock set up with two soldiers standing by it.
MILLER:
Callie! Look out!
CALLIE looks back forward and jerks the steering wheel to the side. The car goes off the road and flips. The screen goes black, a few moments later, the view comes back but incredibly blurry. Over time, it gets less blurry. The car went off the road past a line of trees.
From the fog, we see two flashlights approaching. They stop, and after a moment… BANG! A bullet flies through the windshield, hitting CALLIE in the chest. The player is back in control, looking around as MILLER looks for his gun which is just out of reach. Another bullet flies through the windshield, we hear a yelp from BABYGIRL and screaming from JAMIE until another bullet flies through and JAMIE goes silent. A bullet flies in and hits MILLER in the shoulder, MILLER finally reaches his gun and shoots toward the lights until the gun is empty. We hear the shooters fall to the ground as MILLER looks around the car.
MILLER:
Oh god…
MILLER’S entire family is gone. He doesn’t have anyone to love. MILLER’s eyes immediately fill with tears which start streaming down his face. The camera cuts to a wide shot of the destroyed car and dead soldier in the fog.
THE SCENE CUTS TO BLACK AND THE TITLE CARD APPEARS.
Act 1
MILLER opens the trunk of his car and removes a small military shovel from it. He walks about 100 feet further into the forest. Players then press a button to make MILLER start digging. After a couple button presses, it cuts to a cutscene.
MILLER is digging graves. We see a tear fall onto the dirt. We look up at MILLER. This isn’t easy for him. He’s crying.
It cuts to hours later, after three graves have been dug. Players control MILLER as he walks back to the car to carry each member of his family to their graves. MILLER looks into the graves, each one containing a family member. He picks his shovel back up. It cuts to later, when their graves are filled and he has made makeshift headstones.
As he stands in front of their graves, he sees someone walking along the road. Curious, he starts following them from a distance. After walking for a few minutes, we see them approach a military blockade. It’s revealed that the military has quarantined the town, setting up a barricade of soldiers and vehicles to prevent anyone from getting out. The person MILLER was following approaches the military blockade. They shout something incomprehensible. After a moment, the military shoots them. We see half a dozen bullets fly through them before they collapse to the ground.
The military are not the good guys.
We see MILLER is visibly upset. He was in the military and is frustrated to see them killing citizens, but to stay alive he has to keep quiet and sneak off.
A couple days later, MILLER is camping out in an abandoned gas station, replacing the bandage on his wound, when he hears footsteps. ASHLEY is looking for supplies in the gas station when she hears a click behind her, it’s MILLER’s gun. He threatens her, their yelling attracts some monsters. They run. A monster grabs ASHLEY by her hair, MILLER saves her by shooting the monster.
They run further into the town before ducking into an abandoned barber shop.
They decide to stick together. Strength in numbers.
It cuts to nighttime, ASHLEY and MILLER are camped out in the abandoned barber shop. They’ve boarded up the windows and have set up a small camp.
ASHLEY is in the gross bathroom with an electric razor. The looks in the mirror before down to the razor. She lets out a sigh and runs it through her hair. We see a big chunk of hair fall onto the ground and sink. She was proud of her hair, she had been growing it out but realizes it’s in her best interest to shave it – she won’t make the same mistake twice.
We see ASHLEY come out of the bathroom with a shaved head as MILLER is taking some canned food out his backpack.
MILLER opens a can and digs in. ASHLEY reaches for one, but MILLER snatches it up. They glare at each other for a second before MILLER reluctantly hands it to her.
ASHLEY:
Thanks.
MILLER grunts. ASHLEY rolls her eyes and opens her food.
ASHLEY (with a full mouth):
So, what are you doing?
MILLER:
Whaddya mean?
ASHLEY:
Well you’re obviously surviving for some reason. We’re stuck in this hell so you must have someone or something you’re trying to get to.
MILLER looks at the ground. He’s silent for a second.
ASHLEY:
For me, I’m just trying to get to my fiancé. I’m scared she may be dead.
MILLER (startled):
What? Did you say she?
ASHLEY:
Yeah.
MILLER:
Hmph.
ASHLEY shrugs it off.
ASHLEY:
Anyway, my fiancé, Dina, and I got split up right as the fog rolled in. I’m hoping I’ll find her. That is if she isn’t dead already.
She looks to the ground. She made herself sad just thinking about it.
MILLER:
Shit, I’m sorry for my reaction. I just haven’t had much experience with… people like you, so I guess I was just a bit startled. I’m sorry.
ASHLEY:
Ehh, it’s alright. People have had worse reactions.
MILLER:
How so?
ASHLEY:
I came out to my family when I introduced them to Dina. Practically everyone reacted as I expected. My sister’s bi so she was really supportive. My parents, not so much. I haven’t talked with my parents in a couple years.
MILLER:
Shit, I’m sorry.
ASHLEY:
It’s alright. We weren’t super close so their approval didn’t mean much to me.
MILLER:
Heh, I was the opposite. My dad was in the military so it was expected I would follow in his footsteps. I did, and I’m glad I did, but I still wonder what would have happened if I forged my own path.
ASHLEY:
I get that.
They sit in silence for a moment.
MILLER:
You asked me why I’m still alive. Honestly, I’m not so sure. When the fog rolled in, we made a break for it. We got in my sister’s car and started heading out of town. We ran into a roadblock and the car flipped. We were trapped inside until some soldier came and shot at us. I killed him but I’m not sure why I’m still around. Revenge or spite I guess? At this point, I’m just trying to survive but I don’t have anyone who would miss me so I’m not sure what the point is.
We cut to a shot outside of the barber shop.
Act 2
–Exploration section–
Weeks have passed. Players explore the town with ASHLEY, searching the streets and abandoned buildings.
THE OUTSIDER is visible through a window. After players see them, they move back into the shadows.
They can see vines and plants have started rapidly growing throughout the town, buildings have vines growing up the side.
MILLER hands ASHLEY a combat knife.
MILLER:
You may need it.
ASHLEY takes it and examines it.
As they walk, ASHLEY asks MILLER about his family and he starts telling her a few stories about them.
They decide to go to the police station to get better weaponry. The police station is overrun with an anomaly that looks like long white grass. If players get too close to it, it will lash out and attack them. They eventually get inside the armory. MILLER hands ASHLEY a handgun. She doesn’t take it.
ASHLEY gives MILLER a confused look.
MILLER:
Take it.
ASHLEY picks it up like she doesn’t want to even touch it.
MILLER:
You’re going to need to use it at some point.
ASHLEY:
I don’t want to use it. I don’t think I COULD use it.
MILLER:
You won’t have a choice.
They leave the police station and continue exploring.
They wander into a particular building and MILLER steps into a trap. It wraps around his legs, drags him across the floor and suspends him from the ceiling. We see a group of CRAZED approaching, only separated by a door with a window. ASHLEY looks frozen in fear – she doesn’t know what to do.
MILLER:
Cut me down!
ASHLEY snaps out of her daze and goes to cut the rope. Players control MILLER as he grabs his gun and fends off the CRAZED. The CRAZED are SLAMMING against the door. Dust falls from the ceiling every time they slam against the door. They’re trying to break down the door. Through the window we can see their deformed faces and bloodshot eyes.
ASHLEY drops her knife.
ASHLEY:
Shit!
She drops to the ground to fumble for it. The CRAZED BURST through the door, SPRINTING at the two characters. ASHLEY picks the knife back up and finishes cutting the rope as the CRAZED get incredibly close.
MILLER falls to the ground with a THUD. He lands on his arm and dislocates his shoulder.
MILLER:
Fuck!
MILLER gets up. They rush back out the building and block the door with a vending machine next to it. They can hear the CRAZED on the other side trying to get through. After a few minutes, the CRAZED stop banging on the door.
MILLER tells ASHLEY how to help him relocate his shoulder back into place and they do so. MILLER lets out a grunt in pain as she does it. He makes a makeshift sling out of his overshirt. From this point until the end of the exploration section, players can’t use any two-handed weapons.
Later on, players can find a backdoor to the building the trap was in. If they choose to go inside, they need to be sneaky to avoid the CRAZED. There are other traps set up, some have been activated and have killed or trapped some CRAZED. Some valuable items, ammo, and health kits can be found here.
As they explore, they stumble upon a weak group of The Unforgiven and their camp.
One of the abandoned buildings in this area has smoke coming out of one of the windows on the second story. If they explore, they discover a new monster in the abandoned building. Further in this building, we can find a few traps set up. If players successfully avoid them, they can encounter a survivor (The Prepper) camped in a back room.
Players open a door. Inside is a campfire, bedroll and a man sitting next to the fire. The smoke from the fire exits through the window. The man is in green military camo with some older military equipment.
As soon as the players enter, THE PREPPER aims a handgun at them but doesn’t get up.
THE PREPPER:
Are you here to kill me and take my shit?
MILLER:
We’re not planning on it.
THE PREPPER (gesturing to the ground and holstering his gun):
Then take a seat. I could use some company.
MILLER and ASHLEY sit down.
MILLER:
Are you the one who set up those traps?
THE PREPPER:
Yeah, that was my work.
MILLER:
Think you could teach us something?
THE PREPPER:
Sure, I don’t mind. Just don’t give it to those Unforgiven psychos.
THE PREPPER gives the player a crafting recipe to make a shrapnel grenade from a can, nails, etc. Players can now craft these grenades to use in combat.
THE PREPPER coughs.
THE PREPPER (gesturing to the crafting recipe):
Learned that back in ‘nam.
MILLER:
Thanks.
ASHLEY:
Who were those people in your old building? The ones with their faces all messed up?
THE PREPPER:
Oh yeah. I call ‘em The Crazed. I think some spots of this damn fog are especially thick. I’ve used my gas mask whenever I’ve needed to go through them and I’m fine, so I’m assuming it’s something in the air in those spots that causes it.
Players can choose to trade with THE PREPPER. They can get more ammo, food and medical supplies.
MILLER and ASHLEY stand up.
MILLER:
Thanks for your help.
THE PREPPER:
Don’t mention it.
Players can either leave or kill THE PREPPER. If they kill THE PREPPER, they get his gear.
–If players kill THE PREPPER–
ASHLEY:
What the fuck, Miller?!
MILLER:
A man of that age with that cough, if the fog doesn’t take him, that cough would’ve. This stuff is worth more to us than him.
ASHLEY doesn’t say anything.
–End optional scene–
Players continue exporting.
They encounter their first anomaly in an area affected by the fog.
As they explore, MILLER shares that his family was killed. If it weren’t due to the fog and military, they’d still be alive.
–Exploration section ends when they enter a particular building–
They explore a building and MILLER gets tackled by a bandit wielding a machete. Moments before MILLER would have died, ASHLEY grabs her gun and shoots the bandit in the head. After catching his breath, MILLER looks to ASHLEY to find her sitting on the ground with her head in her hands. She never wanted to kill anyone, but she just took someone’s life. MILLER comforts her. This brings them closer together.
Days pass.
MILLER isn’t wearing his sling anymore.
The player (controlling MILLER) and ASHLEY are camped in the forest, near a crashed helicopter. MILLER shares more about his family.
They stop talking when they hear a monster in the distance. They look around and see its silhouette through the fog. They quietly tear down their camp and start exploring the forest.
The forest is dense here, forcing them to continue going forward.
After exploring for a bit, they come across MILLER’s abandoned car and the graves he left. The forest has already started creeping towards them. MILLER pauses for a moment at the graves before cleaning them up a bit and trying to delay the spread of the foliage to them. ASHLEY quietly watches. As he cleans them up, MILLER describes each member of his family he buried.
—Exploration section—
Much of the game happens in this section. They explore the forest, talking, exploring abandoned buildings, foraging for food, fighting the monsters who have strayed into the forest.
MILLER shares a bit about his time in the military and his frustration about how the military isn’t doing what he thought it stood for.
There is lots of environmental storytelling in this area, with a lot of stories of the people who had lived in this area being told using the environment.
As a fun little easter egg, players can see our studio’s mascot in the distance.
They continue exploring the forest. They come across a railroad track. As they approach, they hear a gunshot and one of them is almost hit with a bullet. They crouch down behind cover and see that on top of the train, someone has made some makeshift cover and is sniping them from it. Players have to work their way to the train while avoiding getting shot and other bandits to sneak up on the sniper and kill them. After killing the sniper, players can pick up their sniper rifle to use it for themselves.
There is a large clearing in the forest, containing what used to be a few homes. What they don’t know is that this was the housing used for the research facility they’re about to explore.
In one of the windows is THE OUTSIDER, watching the players. Like before, they disappear shortly after being seen.
Players have to go through the main road of these homes to continue. All of the homes can be explored, but aren’t necessary to progress. There are several CRAZED in the homes.
In one of the homes is an anomaly.
If players didn’t kill THE PREPPER, they encounter him again camped in this home. He gives them another crafting recipe and offers to trade with them again.
One of the homes has a family whose dad killed them and then hung himself to prevent them from turning into the CRAZED.
One of the homes is littered with traps, and we can see the corpse of the person who set them up who had succumbed to starvation. We can infer that they would rather starve than go outside into the fog. The corpse is hugging a new weapon that can be picked up by the player.
Near the end of the road is a car crash. When players approach it, they are ambushed by a group of CRAZED.
—Exploration section ends when players re-enter the forest—
Through the thicket, they run into an overgrown chain-link fence, topped with barbed wire. They follow along the fence until they see a spot where a tree has fallen onto a section of it where they can pass through. Continuing through the forest, they come upon a (clearly man-made) square-shaped clearing. In the middle of it is the rusted top of a missile silo. An anomaly is on top of it. Nearby is a 7 foot-high concrete box with an open door. MILLER takes his rifle off his back.
ASHLEY:
What is this place?
MILLER:
Maybe some bunker? Might have some food.
They go inside.
They enter the missile silo. It’s from the Cold War. It looks like after the Cold War, it was converted to a research facility. Something happened here, the red alarm light is still going, papers are scattered on the floor and dead researchers line the hallways.
ASHLEY:
What the hell happened here?
MILLER:
No idea.
Players encounter monsters in their way. As they explore, they discover a new monster.
They enter a room. A Scientist is curled up in the corner, panicking. His eyes are bloodshot and it’s clear he hasn’t eaten or slept in days. With shaking hands, he points a gun at the two of them. They both aim back.
MILLER:
Woah, woah. Easy there. We’re not here to hurt you.
The scientist is looking between MILLER and ASHLEY frantically.
Players are in control and can decide whether to shoot him or leave. If they don’t make a decision within a certain amount of time, the scientist will shoot.
They eventually make their way into a room that looks like the primary research lab. They find some papers. ASHLEY stops at a desk to look at some papers while MILLER looks around the room.
ASHLEY:
Hey, Miller, come check this out.
MILLER walks over next to her.
ASHLEY:
It says that they converted some missile silos and bunkers from the Cold War into research facilities. Looks like they were running experiments on people.
MILLER picks up another paper. There are blood stains on it.
ASHLEY:
It says that this is just one of the small labs, that the primary one is near the center of town, in a bunker under city hall.
ASHLEY sets down the paper and picks up another one. She doesn’t read it aloud, but players can read it. The paper is about the fog, mentioning the psychological impact of dense fog and how it causes foliage to grow at an accelerated rate. The cutscene continues when the players press any button.
MILLER has been silent for about a minute now. ASHLEY looks over at him.
ASHLEY:
What’s going on?
MILLER doesn’t respond.
ASHLEY:
Miller, what’s going on?
MILLER:
This is where the fog came from.
ASHLEY:
What?
MILLER:
This lab, this is where the fog came from. They were experimenting with super soldiers and one of the chemicals they used created the fog as a byproduct. Something must’ve gone wrong and made the monsters.
MILLER’s hand starts shaking.
MILLER:
These bastards got my family killed… I’m going to kill each and every one of them.
MILLER’s hand starts clenching around the paper with more force, his eyes slowly filling with rage.
ASHLEY:
Woah, hey, I think we need to stay calm with this. I haven’t seen Dina since the fog rolled in and I’m scared I’m never going to see her again so trust me, I know what loss is like.
MILLER:
You have no FUCKING IDEA WHAT LOSS IS!
MILLER rushes out of the bunker.
ASHLEY goes after him but loses him in the fog.
–Exploration section–
This exploration section is much more linear than past ones, as we want to encourage players to be in a rush to catch up to MILLER.
Players (for the first time), control ASHLEY. They explore the town, working their way to city hall, fighting Bandits and The Unforgiven along the way. New monsters now roam the town. The foliage and vines have reclaimed more of the town.
Players encounter a MILITARY patrol who they can either sneak past or fight.
In order to get to city hall, players have to navigate their way through an old mall. This area is especially dangerous.
When players get to city hall, it is one of the most overgrown buildings. Because of this, players need to find another way inside.
They eventually find the entrance to the bunker, with the door open and the sound of gunshots echoing out. ASHLEY rushes in.
–Exploration section ends–
Act 3
This research base, similar to the missile silo, is overrun with monsters. However, most of the researchers were able to barricade themselves in a storage room (hence being able to survive for weeks). Players explore the bunker, seeing rotten corpses and freshly-killed monsters. They can hear what sounds like someone destroying a barricade echoing through the bunker. As they keep exploring, they hear the barricade get destroyed, followed by gunshots.
The players find a door at the end of a hall, light spilling out of it. A cutscene starts.
ASHLEY rushes into the room.
MILLER is in the middle of a room of recently-killed researchers. There is still smoke coming off of the shell casings on the floor. MILLER draws his gun on ASHLEY, rage still in his eyes. He eventually sees that he was about to shoot his own surrogate sister and the rage quickly fades to regret. MILLER drops his gun and collapses to the ground, overcome with regret.
MILLER killed all of these researchers. They were unarmed.
–Exploration Section–
Over a week has passed. Players control ASHLEY. MILLER is much quieter than normal so this section doesn’t have much dialogue. They are in a suburban area in the afternoon. A “children at play” sign is on the side of the road.
There aren’t many bandits here. We can see the Unforgiven’s sigil spray painted on some buildings but it doesn’t seem like they are still around.
There is more environmental storytelling in this area.
Players can find an Unforgiven camp that was overrun by Crazed.
There is a small park nearby, an anomaly has destroyed part of the playground.
If players haven’t killed THE PREPPER, he is camped out in the park. He offers to trade with them again.
–Exploration section ends when players enter what remains of a bowling alley–
A group of Unforgiven had made the bowling alley their base. As they enter, ASHLEY is shot in the arm and she collapses to the ground. The player must fight off some Unforgin as ASHLEY writhes in pain.
MILLER returns to ASHLEY, who has propped herself up and is holding her arm. MILLER takes off his belt and uses it as a tourniquet to stop the bleeding.
They decide to find somewhere safe to camp for the night and get ASHLEY medical care.
A few hours later
ASHLEY and MILLER are in an old dilapidated home. ASHLEY’s arm is bandaged and she scours the medicine cabinet for painkillers. She finds some, takes it, and returns to MILLER in a bedroom.
They are having a really nice deep conversation. MILLER finishes sharing how his family died and how he regrets killing the researchers.
ASHLEY:
Before we got split up, we got into a big fight. I said some things I really regret and…
She pauses
ASHLEY:
I hit her. I’m scared that will be her last memory of me.
They’re the closest they’ve ever been.
ASHLEY is MILLER’s new family.
ASHLEY:
I don’t want her to remember me as someone who-
ASHLEY is moved to the brink of tears, she can’t bring herself to finish what she was going to say.
They hear movement outside. They both immediately go silent. They peer through the boarded-up windows and see soldiers, weapons at the ready, approaching the house.
They draw their weapons and move out into the hallways of the house. Players help ASHLEY defend the house, but are eventually cornered and forced to back themselves into the basement and rush down the stairs. They aim their weapons at the stairs.
A smoke grenade tumbles down the stairs and smoke fills the room.
Finale
They wake up in a bunker.
They’re in individual cells, about 5’x5’ in size. There is a tray with gross food, barely enough to keep someone alive, on the floor of the cell. The room they’re in has tons of these cells, filled with people from the town, including children.
Soldiers were knocking out those they could to run experiments on the people of the town. We see lots of tables set up in the same room with people on them. Most have strange devices connected to them or are being examined by scientists. They’re lucky they’re not dead.
A scientist goes past with a cart topped with surgical tools. MILLER looks at them and notices an ampoule labeled potassium chloride.
Through a door, we hear a woman screaming. ASHLEY immediately recognizes it as DINA. MILLER looks to ASHLEY and without either of them saying a word (just by the look on her face) knows the voice is DINA’s.
DINA (muffled):
Are you fucking kidding me?! Do you seriously care that little for my life?! Fuck you! Hey, get your hands off me, asshole! If you-
It sounds like a gag is shoved in DINA’s mouth, we can no longer make out anything she says.
ASHLEY now understands why MILLER felt the need to kill the researchers. She’s suddenly filled with rage at the thought of them hurting DINA.
The same scientist comes back down the hall with all of the equipment from the cart in a wooden box (for transport).
For the remainder of the game, ASHLEY does use her injured arm, but it causes her a lot of pain so MILLER does most of the intense work.
ASHLEY bends the prongs of the fork in her food and uses it to start picking the lock on her cell.
MILLER:
Listen, we need to be fast. That cart had potassium chloride. They’re going to kill her.
ASHLEY (not looking away from the lock):
It had what?
ASHLEY’s door swings open and she goes to MILLER’s cell and starts unlocking his.
MILLER:
Potassium chloride, it’s what they use for lethal injections.
ASHLEY:
Shit.
MILLER’s lock falls to the ground with a loud CLUNK. A guard down the hall starts walking toward the noise.
Players have a choice to hide or rush past the guard. If they hide and are successful, the alarm isn’t raised. If they push past or try to fight the guard, the alarm is raised.
They sneak (if the alarm is not raised) or fight (if the alarm is raised) to the locker room where their weapons were confiscated, killing those who stand in their way. They gather their belongings.
As they leave the locker room, a small group of soldiers spot them and sound the alarm (if the alarm hasn’t been raised yet). From there, soldiers continue rushing in to fight.
In a hurry, they find the exit. It leads them outside to an airstrip. They close the door behind themselves and prop up a chair under the door handle to stop people from following them. The military set up a fence around the compound, but the plants have already started moving over it. On the runway is a propeller plane, preparing for takeoff. ASHLEY sees DINA tied up in it, unconscious.
A soldier is driving a small car in the opposite direction of the plane. Without hesitation, ASHLEY aims, holds her breath, and fires. We see the soldier get hit and the car slows down before crashing into a pile of supplies.
ASHLEY and MILLER start sprinting towards the car. In their peripherals, they see the propellers starting to spin up and the plane starts gaining speed. Behind them, the soldiers bust out of the door they closed and start pouring out.
The two of them jump in the car, ASHLEY in the driver seat and MILLER in the passenger. They quickly turn the car around and start chasing after the plane.
The plane continues gaining speed.
MILLER leans out his window and tries shooting the propellers and other vulnerable spots.
ASHLEY runs the car RIGHT into the left wing, obliterating it. Pieces of the wing crash all over the runway. The plane quickly loses control and swerves before tipping over and sliding along the runway, sending sparks flying into the air before coming to a stop.
ASHLEY and MILLER jump out of the car, guns drawn. They rush up to the plane. The soldiers inside are recovering and trying to draw their weapons.
Before they get a chance to fire, ASHLEY and MILLER shoot them.
MILLER looks back to the runway – more cars are coming.
MILLER:
I’ll get her! Get the car ready to run!
MILLER points to the line of cars coming toward them to indicate the impending fight.
MILLER throws open the door to the plane and quickly picks up DINA while ASHLEY jumps back into the driver seat of the car.
MILLER emerges from the plane with DINA, glancing at the cars coming toward them. He jumps into the back seat and sets DINA down. ASHLEY takes off, continuing down the runway to the chain-link fence. Players control MILLER as he leans out of the car, shooting the cars behind them as ASHLEY accelerates.
She CRASHES through the fence, and quickly navigates her way through the dense, overgrown forest, enemy cars hot on their heels. If players are perceptive, they can see THE OUTSIDER watching them through some trees.
The enemy cars are hot on their heels for several minutes. MILLER shoots back at them.
MILLER shoots out one of the tires of the car in the front, sending it crashing into a tree, blocking the path for the cars behind it.
They exit the forest and continue driving.
It cuts to the nighttime, when they find a cabin in the woods.
They park the car behind the cabin and get out. MILLER carries DINA as ASHLEY makes sure there’s nobody in the cabin.
MILLER sets DINA down on the couch of the living room.
ASHLEY comes into the room as MILLER is lighting the fireplace.
She sits down next to DINA. DINA slowly opens her eyes and ASHLEY immediately starts smiling. MILLER looks at ASHLEY and smiles too: he’s happy because she’s happy.
ASHLEY hugs DINA as tightly as she can. DINA hesitates for a moment but eventually hugs her back. A tear streams down ASHLEY’s face.
The end music and credits play over shots of the cabin, MILLER’s car and his family’s gravesite, THE PREPPER’s now-abandoned campsite in the abandoned building, the facility they broke out of, the missile silo, and other notable locations.