I've made a lot of stuff!

You can see all of the big projects I’ve done on this page.

Scroll to see my projects

Manna Sonus

Manna Sonus is my current personal project. It’s a multiplayer first-person horror game based on echolocation being developed in Unity. It has been in development since January 2024.

I learned:

  • Game Design
  • AI Design
  • Level Design
  • Programming (C#)
  • 3D Modeling

Mini Mega Mart!

Mini Mega Mart was made over two days with a few friends for the 2026 Kenney Game Jam. Players manage a small grocery store where they must manage stock, clean spells, and check out customers.

I learned:

  • Level Design
  • Programming (C#)
  • AI Design
  • Game Design

|Y2K|

|Y2K| is the game I made with a few friends for the GMTK 2026 game jam. Over the course of a few days, we made a short game about Detective Clockworth rushing across NYC’s rooftops, using his time control powers to stop Dr. Absolute Value and Professor Square from detonating a bomb at the Y2K ball drop.

I learned:

  • Level Design
  • Godot

Boss Fight Demo

This is a playable boss fight demo inspired by Dark Souls made in a couple days. The boss fight has a few different stages and a change in environment.

I learned:

  • AI Design
  • Enemy Attack Design

Telecollide

Telecollide (or “T1”) is a 2D roguelite where players use telekinesis to defeat enemies and explore “The Collide”, a procedurally generated space where all dimensions meet.

The development of Telecollide is currently on hold to focus on Project Toph.

I learned:

  • Unity Development
  • Programming

Call Me Camella

Call Me Camella is my debut novel. I wrote it from 2022 to 2024. It is currently available for purchase on Amazon, Barnes & Noble, and a few bookstores.

I learned:

  • Writing
  • Editing
  • Self-Publishing

AI State Machine Demo

This is a simple demo I made to showcase a basic state machine. The source code is public for any Unity developers to use as a jumping-off point.

I learned:

  • AI Design
  • Programming

Amu Tombolos

Amu Tombolos is a short interactive comic about the emptiness in an atom.

I learned:

  • Programming
  • Narrative Design

Gravity Thief

This is a short 2D platformer where the player controls a robot with the power to control the direction of gravity, rushing to escape the spaceship they’re on before it explodes.

I learned:

  • Unity Physics
  • Programming
  • Level Design

Packing A Punch

This is a 2D shooter made for a 48-hour game jam in 2020. The player controls an unnamed protagonist trying to liberate their city from Cthulhu-like monsters.

I learned:

  • Programming
  • Developing Under Pressure

Retro

Retro is the first video game I released on Steam. A love letter to old arcade games, it features 5 minigames and a story mode.

I learned:

  • Programming
  • Basic Unity Development
  • Self-Publishing