
I've made a lot of stuff!
You can see all of the big projects I’ve done on this page.
Scroll to see my projects
Project Toph
Project Toph is my current personal project. It’s a multiplayer first-person horror game based on echolocation being developed in Unity. It has been in development since January 2024.
I learned:
- Game Design
- AI Design
- Level Design
- Programming (C#)
- 3D Modeling
Boss Fight Demo
This is a playable boss fight demo inspired by Dark Souls made in a couple days. The boss fight has a few different stages and a change in environment.
I learned:
- AI Design
- Enemy Attack Design
Telecollide
Telecollide (or “T1”) is a 2D roguelite where players use telekinesis to defeat enemies and explore “The Collide”, a procedurally generated space where all dimensions meet.
The development of Telecollide is currently on hold to focus on Project Toph.
I learned:
- Unity Development
- Programming
Call Me Camella
Call Me Camella is my debut novel. I wrote it from 2022 to 2024. It is currently available for purchase on Amazon, Barnes & Noble, and a few bookstores.
I learned:
- Writing
- Editing
- Self-Publishing
AI State Machine Demo
This is a simple demo I made to showcase a basic state machine. The source code is public for any Unity developers to use as a jumping-off point.
I learned:
- AI Design
- Programming
Amu Tombolos
Amu Tombolos is a short interactive comic about the emptiness in an atom.
I learned:
- Programming
- Narrative Design
Mobile Narrative Site
This is a tounge-in-cheek interactive website I made about the best-selling novels of all time.
I learned:
- MySQL
- D3.js
- Back-End Web Development
Gravity Thief
This is a short 2D platformer where the player controls a robot with the power to control the direction of gravity, rushing to escape the spaceship they’re on before it explodes.
I learned:
- Unity Physics
- Programming
- Level Design
Packing A Punch
This is a 2D shooter made for a 48-hour game jam in 2020. The player controls an unnamed protagonist trying to liberate their city from Cthulhu-like monsters.
I learned:
- Programming
- Developing Under Pressure
Retro
Retro is the first video game I released on Steam. A love letter to old arcade games, it features 5 minigames and a story mode.
I learned:
- Programming
- Basic Unity Development
- Self-Publishing